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Arma reforger steam charts
Arma reforger steam charts










arma reforger steam charts
  1. #ARMA REFORGER STEAM CHARTS MOD#
  2. #ARMA REFORGER STEAM CHARTS UPDATE#

Ján Dušek, project lead Arma Reforger Roadmap Thank you again and stay tuned as we continue on the road to Arma 4! To ensure the best results, we decided to release updates every other week. Inevitably, such a complex task requires a lot of time and effort. This will also be done in conjunction with our plans to release a Release Candidate build, available for you to try before updating the main game branch, but more details on that later. This will ensure that every version of Arma Reforger is being thoroughly tested as we focus on fixing and bettering your experience. Lastly, as mentioned in our latest Dev Report, we're planning to transition from weekly to bi-weekly game updates.

arma reforger steam charts

#ARMA REFORGER STEAM CHARTS UPDATE#

With the release of the game's 1.0 update next year, the support of Arma Reforger definitely doesn't end there and it won't end until the release of Arma 4, but that's a story for the future! Let's fix what we have now first! The Arma community is one of the strongest there is and so we would like to personally thank you for your patience and support through this process. Development of a game of this complexity is a long and ongoing process. Below you will find detailed information on some of the main upcoming assets and features that await you in the future. While we work towards releasing this large set of new content, we also decided to share our roadmap for the future of Arma Reforger development with you. Not to mention a new 4x4 km terrain: Arland. In this update, you can look forward to significantly reduced multiplayer issues and several new features, a new gameplay mode, and many new assets. Besides the upcoming major 0.9.6 update, which we aim to release later this year, we're excited to announce we're making progress on our first significant milestone update - Ground Support - for Q4 2022. Our team is making the game and tools better and better every day. We assure you, that we are working hard continuously improving, fixing, and even refactoring critical features. We want to make Arma Reforger a platform that you enjoy creating content for, a tool that's fun to use, and a game that you simply love to play. The beginnings of all such complex projects are extremely difficult and might be frustrating for some time before they become solid and robust enough to support future features.

#ARMA REFORGER STEAM CHARTS MOD#

Outside of that I've had no issues for the most part other than a mod confliction resulting in the inability to turn my camera but found out that was due to modders putting guns in the same slots on the gun rack for different mods I had installed.As you all know, Arma Reforger is a foundation for Arma 4, the beginning of a multiple-year journey. Reforger doesn't suffer from bugs as much as it does crashes on xbox it seems like every other time I die the game crashes completely. And as for dying light I seen very little to no bugs in my personal gameplay battlefield 2042 we won't even get started on as it was a complete mess and it's problems were obvious. In big cities they aren't seeing the struggles we are because they're getting them in stock at decent rates. Never said any of them failed specifically for that reason I said that reason played a part in their failure and trying to deny that is naive on your part as I have 10+ friends with the money to buy an Xbox currently but there's not one within 200 miles of us that isn't 1000$ and being resold. It's a genius move that is clearly influenced by their extensive experience with early access and what they need out of it.Įdit: I spent all night playing reforger SP content. It's far better for BI to ignore the noise and target exactly who they're after. At the end of the day those 400 left are the ones they wanted testing the game because those 400 would still be the only ones contributing to the game cycle even if we had 3k instead. Higher player numbers in an EA title is a fucking nightmare because we just get more people like you. If they wanted higher player numbers, they could have teased the game for a bit, put any amount of money into marketing, etc. And by all appearances, the only one who knew about reforger right up until release was NDA'd testers. Of course they're not directly comparable, because DayZ and Arma3 were both massive IPs that EVERYONE was pumped about. And yet their last three titles Are experiencing record numbers of concurrent players.

arma reforger steam charts

so the game heavily relies on player numbers.Įvery title BI has released into EA has followed this same exact pattern. since there isn't even singleplayer content. I know it's not possible to compare them directly, but i'm seriously concerned about reforgers future.












Arma reforger steam charts